![]() The Los Angeles setting is gorgeous, sun-baked and ominously shadowed in turn. Though only one aspect of its narrative, the relatively blank player character hints at one of Dead Island 2’s larger problems: Its entire cast is too bland to carry the game’s generic, fragmented plotline. Instead, they are just a silhouette cast in shadow while jogging through sunny streets and a set of hands that grip weapons during the many fights that make up the game. Though their voice is heard throughout the game, the selected character’s personality has no real bearing on the plot that unfolds over the next two dozen or so hours of bludgeoning, slicing, and shooting mobs of zombies apart. Set during the onset of a zombie apocalypse in Los Angeles, California – notably not an island – Dead Island 2 casts players as one of six characters with pre-set starting skills. Little else seems to matter as much.ĭead Island 2. It is a game premised on and meant to be enjoyed for its dedication to making walking corpses die (again) in spectacularly gory fashion. This screen is key to understanding Dead Island 2’s priorities. READ MORE: Ubisoft’s ‘XDefiant’ is a middling attempt to capture the ‘Call of Duty’ crowd.A scrap of tutorial text underlines the image, but the screen is otherwise bare, allowing the player to rotate the gruesome scene of the undead creature through a black void with their controller’s thumbstick and examine each angle of lovingly rendered burned flesh, hanging entrails, or rotting skull. While loading into Dead Island 2, a first-person action game from Dambuster Studios, the screen shows a zombie in the midst of being killed.
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